Adobe Animate CC (2023) Course

Course Details:

Length: 3 days

Price: $1,330/person (USD)

Group Price: Request Quote

Training Reviews

Course Features:

Live Instructor Teaching

Certificate of Completion

Digital Badge

Courseware: Print

Free 6 Month Online Retake

Hands-On Learning?: Yes

Software Lab Included?: Yes

Delivery Methods:

Live Online

Individuals and Groups
@ Your Location

Onsite for Teams

Group Teams
@ Your Organization

This is an instructor-led course. It is taught by an instructor live online or at organizations for groups.
For team training, we can teach onsite at your office or private live online.


Course Overview

This 3-day Adobe Animate CC course provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. The course uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You will learn:

  • Harness controls for animation including puppet warping, layer parenting, and paint brush preferences and symbol options
  • Use the revamped Asset Warp tool for a modern rigging approach to animating shapes and bitmap images
  • Work with a more robust set of playback options for graphic symbols that provide total control over looping
  • Quickly publish to social media channels with support for SVG, WebGL, HTML5, animated GIFs, and HD video
  • Seamlessly collaborate through Adobe Creative Cloud

Register Early: Registration Deadline is 2 Weeks Prior to Class Start.

Course Notes

Adobe Versions That Can Attend: CC 2023, 2022, 2021, 2020, 2019, & 2018 (Microsoft Windows PC or Macintosh)
Course Taught With: CC version 2023 (Microsoft Windows PC) Software and Courseware

Related Certifications

ACP: Adobe Animate Certification

Certification Notes: Certification exams are administered by third party testing companies. Our courses prepare you for the certification exam, which is an additional fee paid to the testing provider. You must contact the corresponding testing provider to take a certification exam.


Course Topics

Chapter 1: Getting Acquainted
Starting Adobe Animate and opening a file
Understanding document types and creating a new document
Getting to know the workspace
Working with the Library panel
Understanding the Timeline panel
Organizing layers in a timeline
Using the Properties panel
Using the Tools panel
Adding layer effects
Undoing steps in Animate
Previewing and exporting your movie
Modifying the content and Stage
Saving your movie


Chapter 2: Creating Graphics and Text
Getting started
Understanding strokes and fills
Creating shapes
Making selections
Editing shapes
Using variable-width strokes
Organizing your drawing
Creating curves
Using brushes
Using gradient fills
Using transparency to create depth
About symbols
Creating symbols
Managing symbol instances
Applying filters for special effects
Creating and editing text
Aligning and distributing objects
Sharing your final project
Collaborating with the Assets panel


Chapter 3: Animating Symbols with Motion Tweens
Getting started
About animation
Understanding the project file
Animating position
Changing the pacing and timing
Animating transparency
Animating filters
Animating transformations
Editing multiple frames
Changing the path of the motion
Swapping tween targets
Creating nested animations
Frame-by-frame animation
Animating 3D motion
Exporting your final movie


Chapter 4: Advanced Motion Tweening
Getting started
About the Motion Editor
Understanding the project file
Adding motion tweens
Editing property curves
Viewing options for the Motion Editor
Copying and pasting curves
Adding complex eases


Chapter 5: Layer Parenting and Classic Tweens
Getting started
Layer parenting
Using classic tweens
Graphic symbols for lip-syncing dialogue


Chapter 6: Puppet Warping
Getting started
What is puppet warping?
Using the Asset Warp tool
Editing your rig
Animating your rig
Rigs with branching joints
Warp options
Propagating rig edits
Single joints


Chapter 7: Inverse Kinematic with Bones
Getting started
Character animation with inverse kinematics
Creating the pedaling cycle
Disabling and constraining joints
Adding poses
Inverse kinematic with shapes
Simulating physics with springiness
Tweening automatic rotations
Rig mapping


Chapter 8: Animating the Camera
Animating camera moves
Getting started
Using the camera
Attaching layers to the camera for fixed graphics
Exploring your final movie


Chapter 9: Animating Shapes and Using Masks
Getting started
Animating shapes
Understanding the project file
Creating a shape tween
Changing the pace
Adding more shape tweens
Creating a looping animation
Using shape hints
Previewing animations with onion skinning
Animating color
Creating and using masks
Animating the mask and masked layers
Easing a shape tween


Chapter 10: Creating Interactive Navigation
Getting started
About interactive movies
ActionScript and JavaScript
Creating buttons
Preparing the timeline
Creating destination keyframes
Navigating the Actions panel
Adding JavaScript interactivity with the Actions panel wizard
Creating the "Shop now" button
Playing animation at the destination
Animated buttons
Next steps




BONUS LESSON Working with Sound and Video online

Course FAQs

What are the available class formats?

This course is taught by a live instructor and is available in two class formats:

  1. Live Online for Individuals
  2. Onsite/Online for Private Groups

How do you work with graphics and text in Adobe Animate?

There are three primary ways to work with graphics and text in Adobe Animate: the Timeline, the Library, and the Stage.

The Timeline is where you'll create your animations and add/edit keyframes. The Library is where you can access all of the assets for your project - both graphic and audio files. The Stage is where you'll preview your animations.

To create a new graphic or text element, simply select the appropriate tool from the toolbar and click on the Stage. A new window will open where you can add your content. To edit an existing element, double-click on it or select it and press the Enter key.

When working with graphics, you can use the Outline panel to change the stacking order of elements. Simply select an element and drag it up or down in the stack.

To add animation to your project, select an element on the Stage and click on the Animate button in the toolbar. A submenu will appear with a variety of animation options. Simply select the type of animation you want to add and adjust the settings as desired.

To add audio to your project, select the Sound button in the toolbar and choose an audio file from your Library. Once added, you can use the Timeline to edit the soundclip's length and placement.

When you're ready to preview your project, click on the Play button in the toolbar. Alternatively, you can press the Spacebar on your keyboard. To export your project, select File > Export > Export Movie.

What are symbols in Adobe Animate?

Symbols in Adobe Animate are a powerful way to reuse and organize your animation content. By creating symbols, you can easily change the appearance or behavior of all instances of a symbol without having to update each one individually. Additionally, using symbols can help reduce the file size of your animation project.

There are four types of symbols in Adobe Animate: Graphic, Movie Clip, Button, and Component. Each type of symbol has its own unique properties and usage.

1. Graphic symbols are the simplest type of symbol and are typically used for static images or graphical elements that do not require any animation or interactivity.

2. Movie Clip symbols are used for animation sequences or anything that requires frame-by-frame control.

3. Button symbols are used for adding interactivity to your animation, such as making a button that plays a movie clip when clicked.

4. Component symbols are pre-built animation elements that can be dragged and dropped into your project. Components include things like menus, forms, and scrollbars.

What are motion tweens in Adobe Animate?

Motion tweens are one of the key features in Adobe Animate that allow you to create animations. By tweening the position, rotation, scale, and other properties of objects over time, you can create complex animations without having to use frame-by-frame animation. You can also apply motion tweens to bitmap images.

What is puppet warping in Adobe Animate?

Puppet warp is a tool in Adobe Animate that allows you to deform and manipulate images. You can use it to create animations or illustrations with a more organic feel.

To use puppet warp, simply select the image you want to edit, then click and drag on the anchor points to deform the image. You can add more anchor points by clicking on the image, or remove them by selecting and deleting them.

Puppet warp is a great way to add more interest and dimension to your Animate projects. So experiment with it and see what you can create!

What are kinematics in Adobe Animate?

Kinematics in Adobe Animate allow for the creation of realistic movement and animation. By utilizing a system of bones and joints, kinematics can create naturalistic motion that would be difficult to achieve with traditional animation techniques.

Kinematics can be used to animate any type of object, including characters, props, and background elements. In addition to creating more realistic motion, kinematics can also be used to create more stylized effects. By adjusting the properties of the bones and joints, animators can create a wide variety of looks, from bouncy and cartoony to fluid and realistic.

Kinematics are a powerful tool that can add a lot of realism and versatility to your animations. If you're looking to create more naturalistic or stylized motion, kinematics are definitely worth exploring.

What is camera animation in Adobe Animate?

Camera animation in Adobe Animate is the process of creating an animated film or sequence using a series of still images. This can be done by hand, or through the use of software such as Adobe After Effects. Camera animation allows for a more realistic and fluid animation than traditional frame-by-frame animation techniques.

The advantage of camera animation is that it can create the illusion of depth and movement that is not possible with frame-by-frame animation. This makes it ideal for creating realistic animations of people or objects in motion. Additionally, camera animation is much less time consuming than traditional animation techniques.

Despite these advantages, there are some drawbacks to camera animation. One major downside is that it can be difficult to achieve consistent results. This is due to the fact that each frame of the animation must be individually photographed, which can lead to slight variations in lighting and camera position. Additionally, camera animation requires a great deal of planning and preparation, as each scene must be meticulously designed and choreographed in advance.

Overall, camera animation is a powerful tool that can be used to create realistic and fluid animations. While it does have some drawbacks, the advantages of camera animation make it a popular choice for many animators.

What is shape animation in Adobe Animate?

Shape animation in Adobe Animate is the process of animating the shapes in your project to create a more dynamic and engaging experience for your viewers. By animating the shapes in your project, you can add interest and movement, and bring your designs to life. Shape animation is a versatile tool that can be used for a variety of purposes, from adding simple movement to your project, to creating complex animations. With shape animation, you can create anything from a bouncing ball to a flowing river. The possibilities are endless!

What are masks in Adobe Animate?

Masks in Adobe Animate allow you to create various shapes that can be used to cover or reveal parts of your animation. You can use masks to create interesting effects such as fading in or out, or to highlight certain parts of your animation. Masks can be created from vector shapes or bitmap images.

What is interactive navigation in Adobe Animate?

Adobe Animate has a variety of interactive navigation features that allow you to create engaging and interactive experiences for your users. These features include the ability to create buttons, hotspots, and other clickable elements that can be used to navigate between different parts of your animation. You can also use these elements to trigger events or perform actions within your animation. By using these features, you can create animations that are more interactive and engaging for your users.

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