Adobe Animate CC (2022) Course
Course Details:
Length: 3 days
Price: $1,330/person (USD)
Group Price: Request Quote
Course Features:
Live Instructor Teaching
Certificate of Completion
Courseware: Print
Hands-On Learning?: Yes
Software Lab Included?: Yes
Delivery Methods:
Individuals and Groups
@ Your Location or Our Labs
Group Teams
@ Your Organization
This is an instructor-led course. It is taught by an instructor
live online or at organizations for groups.
For
team training, we can teach onsite at your office or private live online.
How Online Classes Work? - Learn How Our Live Online Classes Work
Course Overview
This 3-day Adobe Animate CC course provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to create dynamic strokes with the new fluid brush, and work smarter with the revamped Timeline, Tools palette and Properties inspector. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.
Register Early: Registration Deadline is 2 Weeks Prior to Class Start.
Course Notes
Adobe Versions That Can Attend: CC 2022, 2021, 2020, 2019, & 2018 (Microsoft Windows PC or Macintosh)
Course Taught With: CC version 2022 (Microsoft Windows PC) Software and Courseware
Related Certifications
ACP: Adobe Animate Certification
Certification Notes: Certification exams are administered by third party testing companies. Our courses prepare you for the certification exam, which is an additional fee paid to the testing provider. You must contact the corresponding testing provider to take a certification exam.
Course Topics
Chapter 1: Getting Acquainted
Starting Adobe Animate and opening a file
Understanding document types and creating a new document
Getting to know the workspace
Working with the Library panel
Understanding the Timeline panel
Organizing layers in a timeline
Using the Properties panel
Using the Tools panel
Adding layer effects
Undoing steps in Animate
Previewing and exporting your movie
Modifying the content and Stage
Saving your movie
Chapter 2: Creating Graphics and Text
Getting started
Understanding strokes and fills
Creating shapes
Making selections
Editing shapes
Using variable-width strokes
Organizing your drawing
Creating curves
Using brushes
Using gradient fills
Using transparency to create depth
About symbols
Creating symbols
Managing symbol instances
Applying filters for special effects
Creating and editing text
Aligning and distributing objects
Sharing your final project
Collaborating with the Assets panel
Chapter 3: Animating Symbols with Motion Tweens
Getting started
About animation
Understanding the project file
Animating position
Changing the pacing and timing
Animating transparency
Animating filters
Animating transformations
Editing multiple frames
Changing the path of the motion
Swapping tween targets
Creating nested animations
Easing
Frame-by-frame animation
Animating 3D motion
Exporting your final movie
Chapter 4: Advanced Motion Tweening
Getting started
About the Motion Editor
Understanding the project file
Adding motion tweens
Editing property curves
Viewing options for the Motion Editor
Copying and pasting curves
Adding complex eases
Chapter 5: Layer Parenting and Classic Tweens
Getting started
Layer parenting
Using classic tweens
Graphic symbols for lip-syncing dialogue
Chapter 6: Puppet Warping
Getting started
What is puppet warping?
Using the Asset Warp tool
Editing your rig
Animating your rig
Rigs with branching joints
Warp options
Propagating rig edits
Single joints
Chapter 7: Inverse Kinematic with Bones
Getting started
Character animation with inverse kinematics
Creating the pedaling cycle
Disabling and constraining joints
Adding poses
Inverse kinematic with shapes
Simulating physics with springiness
Tweening automatic rotations
Rig mapping
Chapter 8: Animating the Camera
Animating camera moves
Getting started
Using the camera
Attaching layers to the camera for fixed graphics
Exploring your final movie
Chapter 9: Animating Shapes and Using Masks
Getting started
Animating shapes
Understanding the project file
Creating a shape tween
Changing the pace
Adding more shape tweens
Creating a looping animation
Using shape hints
Previewing animations with onion skinning
Animating color
Creating and using masks
Animating the mask and masked layers
Easing a shape tween
Chapter 10: Creating Interactive Navigation
Getting started
About interactive movies
ActionScript and JavaScript
Creating buttons
Preparing the timeline
Creating destination keyframes
Navigating the Actions panel
Adding JavaScript interactivity with the Actions panel wizard
Creating the "Shop now" button
Playing animation at the destination
Animated buttons
Next steps
Index
BONUS LESSON Working with Sound and Video online